I’ve been playing a lot of Torment: Tides of Numenera for the last few days. “Torment” they said, “an isometric, old school rpg!” and I came running. First of all, it takes guts to make a game and name it Torment so brazenly. We’ve seen some spritual successors or long lost brothers and adopted children of Baldur’s Gate saga for example. And most of them just couldn’t live up to the name. I’m not saying they were bad games, on the contrary, I really loved some of them. Take Pillars of Eternity for instance! That was a great game and a good RPG in my opinion but it was too short and was lacking enough number of side quests under it’s belt to carry the name of Baldur’s Gate. And then there is Dragon Age… Even though it wasn’t the game that was promised, I enjoyed it while it lasted. (Say “Except DA2!” Say it!) So, can Tides of Numenera be the next Torment?
Considering the parts I’ve played, I’ll say: Yes. It definitely has the potential.
Mysterious immortal main character? Check.
Arguing about philosophy with random strangers in a bar? Yup.
Solving problems with looooong conversations instead of fighting your way out? Also Check.
The system rewarding the learning more than hitting people with sticks? Yes, that’s how Numenera works anyway.