“And now that my task is done, I will take my place…amongst the legends of the past..”
The last of the Tirisfal Guardians, bestowed with mighty powers to fight against the demons of the Burning Legion; carrier of the legendary staff Atiesh; the protector and the curse of Azeroth; a name whispered with legends: the Magus Medivh…
Through long ages, the mage communion known as the Council of Tirisfal had pooled their powers to empower a single magus to become the “Guardian” in their efforts to thwart the Burning Legion, whom would return the immense power by the end of their service period. However one such Guardian, Aegwynn, had lost her trust in the Council and refused to give back her powers until she found a suitable candidate.
Even though Blizzard’s default interface is more than enough for beginners, the more you sink deeper into the magical World of Warcraft, the more you need from your user interface. Perhaps you will find yourself thinking “If only there was something to do for that…”; or maybe you will catch yourself drooling over the flashy buttons on a friend’s screenshot…
As I mentioned in the welcome post, although Lorekeeper’s main focus is the story, sometimes we also like to write about other stuff. Well, this addon guide is one of them. After I tell the basics for absolute beginners, I’m going to start listing some of the addons I have used, and found useful. If there is an addon I forgot to mention or if you have anything else to add, please don’t hesitate to leave a comment under the post so I can update the list.
“The other pack leaders are a rock, a tree, a hill. They will stand against the wind. They seek power. I am a river. I flow. I seek essence.”
When the Zerg Swarm moved on to new planets with renewed ambition caused by Xel’naga interference, a small group of zerg stayed on Zerus. Evolving on their own for centuries, these Primal Zerg had an ecosystem of their own when Kerrigan landed on Zerus with her own swarm. Dehaka was one of them, he had recently lost his big right arm, looking to collect essence and evolve himself. His survival instinct was apparently stronger, considering how he asked to join Kerrigan’s swarm and offered aid. While the other pack leaders had been falling one by one, Dehaka had already accepted the fact that Kerrigan was the strongest. Zurvan, Yagdra, Kraith, Slivan and others were obliterated before this union, while Dehaka and his pack adapted, survived and evolved with the essence of the fallen. Staying with Kerrigan, he made sure he would have more essence to collect. Continue reading…
Necromancers, called by a few as the Priests of Rathma, are a group that is commonly misunderstood and often feared by the common people due to their communication with the dead. According to the Books of Kalan, they were granted, by the legendary nephalem Rathma, the ability to bend the thin line between the life and death of mortals and they were asked to use it for a singular purpose: Keeping the balance between the Light and the Darkness and prevent both Heavens and the Hells to have power over the mortal world more than one another. The first mortal to follow Rathma’s teachings was Mendeln Ul-Diomed, who lived during the Sin Wars era. In time, he would be known as Kalan. Continue reading…
About 30 years ago, the world stood on the verge of revolutionary change. Machines had started taking over human labor. To create economic equality over the world and improve production, a new line of robots with sophisticated AI were being created. Designed and produced by the Omnium facilities, these robots would later be known as “Omnics”.
While things did work as intended for a while, this era of prosperity turned into a disaster when omnics rose against their creators due to reasons no longer remembered. When omnics realized that they had no chance of victory against humans with small rebel forces, they kicked off production of military robots in the Omnium facilities. The bulk of this army were the deadly assault units, code named as “Bastion”.
I’ve been playing a lot of Torment: Tides of Numenera for the last few days. “Torment” they said, “an isometric, old school rpg!” and I came running. First of all, it takes guts to make a game and name it Torment so brazenly. We’ve seen some spritual successors or long lost brothers and adopted children of Baldur’s Gate saga for example. And most of them just couldn’t live up to the name. I’m not saying they were bad games, on the contrary, I really loved some of them. Take Pillars of Eternity for instance! That was a great game and a good RPG in my opinion but it was too short and was lacking enough number of side quests under it’s belt to carry the name of Baldur’s Gate. And then there is Dragon Age… Even though it wasn’t the game that was promised, I enjoyed it while it lasted. (Say “Except DA2!” Say it!) So, can Tides of Numenera be the next Torment? Considering the parts I’ve played, I’ll say: Yes. It definitely has the potential.
Mysterious immortal main character? Check. Arguing about philosophy with random strangers in a bar? Yup. Solving problems with looooong conversations instead of fighting your way out? Also Check. The system rewarding the learning more than hitting people with sticks? Yes, that’s how Numenera works anyway.
Gamescom 2015 is still going on as I write this. There will definitely be more news regarding lots of games and stuff. But specifically, I want to talk about my interview with Blizzard Entertainment’s Heroes of the Storm team. Because I actually managed to get a straight and satisfying answer about one of the questions every Starcraft fan has been asking for awhile. And it is from the Game Director of Heroes of the Storm, Dustin Browder himself!
It was a really friendly enviroment and we talked about a lot of things: Such as why they decided on the Team Leveling system, their other game design choices etc… When the topic came to our soon-to-be arriving heroes (Kharazim -Diablo 3 Monk, Rexxar and Artanis), Dustin Browder mentioned that they were really looking forward to getting Artanis and his gameplay kit into the game. He is supposed to be a sturdy and heavy-hitting hero with little mobility. Your typical zealot, right? So I had already set my mind on asking about another favorite Zealot character from Starcraft and it was the perfect opportunity: “What about Fenix?”
If you know your Starcraft lore, you probably also know about Praetor Fenix. He was a legendary Protoss zealot who fought against the zerg swarm in the original Starcraft game. And even when he was overrun with zergs, he didn’t just stop fighting. He was just suited up in an exo-skeleton Dragoon armor and picked up where he had left off. So naturally, he is a huge fan favorite. But enough with the introductory. We’ll have a detailed Fenix article soon anyway…
I somehow expected Dustin to dodge the question but as I said, he didn’t shy away from it. Instead he tackled it and told me that they had also been talking about Fenix internally. A lot. But to reflex Fenix properly, they had to implement some kind of resurrection mechanic into his skill set. And since there are already lots of heroes with resurrection mechanics (one being the lately released hero – Leoric), they had to step away from that mechanic and move on to something different. At least for a while. However, all is not lost… Apparently he was saving the best for last: “Give us some time. Maybe 6 months or so… We may be talking about Fenix then.”
The infinite war between Heaven and Hell led to unexpected results as it headed towards different ways with the Sin War. It was unforeseen to have a third party in the war, which had the power to wipe out the forces of both Hell and Heaven from the battlefield. As a result, The Burning Hells and the High Heavens had to withdraw from Sanctuary and left the Nephalem to their fates, which didn’t improve the situation for the Nephalem whose powers were slowly getting absorbed by the Worldstone. Continue reading…
In our first article about the History of Silent Hill, we took a look into the Order’s foundation and goals. In this second article, we will explain the Order’s system of beliefs and the reestablishment of the town.
The Order’s System of Beliefs
The members of the Order, in order to fully commit themselves, had to take four factors into account. These factors formed their system of beliefs and determined the base hierarchal order amongst the members.
All members had to fully commit themselves to the purpose and goals of the Order in their everyday lives, activities and beliefs. This commitment was very important for the Order and was seen as a sacred act to the extent that anyone who broke it would be sentenced with death.
The way to membership was open to anyone who seek the the Old Ways. Anyone willing was able to become a member of the Order and would contribute to the activities of the organization. The order of precedence would determine the ranks of the members and their right to speak, and this difference between members would change their duties and priorities accordingly.
Levels of Membership
The reason of this circle’s name as “The Mother” was because it consisted of the founding group of the Order who was responsible of the organization’s progress. It was out of question for another member, who is not originally one of the founders, to join this group later.
Any person born of The Mother as second generation belonged to this group.
Any person born of The Mother as second generation belonged to this group.
3. The High Council
The High Council was responsible of making sure that the organization was acting according to its purpose. It was supposed to help the newly-forming groups when needed, to be the governing body in matters that concerned the whole organization, and to play the role of a judge/jury if there was a dispute to settle. In short, the High Council was acting as the supreme court which decided what was what within the Order.
4. Grievances and Discipline Procedures
The decisions of the High Council were binding and were not subject to change. If someone presented a case to the High Council, they were to accept their final decision on the matter unquestioningly and without objection, no matter what kind of a decision it would be. Anyone who would look for a mediation needed to contact the Scribe first; in other words, not everyone was able to appear before the High Council.
Silent Hill is one of America’s “tranquil” towns; it can even be said that the town itself is a popular vacation spot. There is an entry for Silent Hill in the Book of Lost Memories:
“The name of that town is Silent Hill. Although it is known as a scenic resort area, it is a cursed place where the town’s former inhabitants were once driven away, brutal executions were once carried out, and a mysterious plague was once prevalent. The town is centered around Toluca Lake, from which a thick fog perpetually enshrouds the area and makes vague the reality and dreams of those who visit the town. And according to those who have seen them, there are also times when “things” that should not naturally exist appear.”
Around the 16th century, the Native Americans were performing mysterious religious rituals in this town. They were dealing with taboos such as resurrection, exorcism, healing of mortal wounds and communication with creatures from beyond. These lands were also sacred for the natives. Any kind of disrespect to these lands were taken as if they were direct insults to the natives themselves, and were not taken lightly.