lorekeeper-gamescom2016-divinity-originalsin2-01

Divinity: Original Sin 2 – Gamescom 2016 Impressions

If you played Divinity: Original Sin, you know Larian is not known for making “easy” RPGs with quest markers pointing left and right. Apparently that same style has also been carried over to their bussiness booth choices in Gamescom 2016. Being experienced adventurers, we managed to find them. (Although it may or may not have taken us half an hour of searching through the same corridor!) But we quite enjoyed our first quest and reward in Divinity: Original Sin 2; because the presentation itself was amazing!

Continue reading…

lorekeeper-gamescom2016-00

Lorekeeper at Gamescom 2016

Another year, another Gamescom gone by… We were much more experienced and prepared this year. At first, we were supposed to go altogether as the main contributors to Lorekeeper but due to some unfortunate issues, only I and Burcu ended up participating. Nevertheless we saw new stuff, attended many meetings & presentations, and generally had so much fun. And here we are, conveying our thoughts to you. Without further ado, let’s get to what we experienced during Gamescom this year…

Continue reading…

lorekeeper-heroes-of-the-storm-medivh-01

Heroes of the Storm: Medivh

“And now that my task is done, I will take my place…amongst the legends of the past..”

The last of the Tirisfal Guardians, bestowed with mighty powers to fight against the demons of the Burning Legion; carrier of the legendary staff Atiesh; the protector and the curse of Azeroth; a name whispered with legends: the Magus Medivh…

Through long ages, the mage communion known as the Council of Tirisfal had pooled their powers to empower a single magus to become the “Guardian” in their efforts to thwart the Burning Legion, whom would return the immense power by the end of their service period. However one such Guardian, Aegwynn, had lost her trust in the Council and refused to give back her powers until she found a suitable candidate.

Continue reading…

WoWScrnShot_121714_192705

World of Warcraft – Addon Guide

Even though Blizzard’s default interface is more than enough for beginners, the more you sink deeper into the magical World of Warcraft, the more you need from your user interface. Perhaps you will find yourself thinking “If only there was something to do for that…”; or maybe you will catch yourself drooling over the flashy buttons on a friend’s screenshot…

As I mentioned in the welcome post, although Lorekeeper’s main focus is the story, sometimes we also like to write about other stuff. Well, this addon guide is one of them. After I tell the basics for absolute beginners, I’m going to start listing some of the addons I have used, and found useful. If there is an addon I forgot to mention or if you have anything else to add, please don’t hesitate to leave a comment under the post so I can update the list.

Continue reading…

lorekeeper-heroes of the storm-dehaka

Heroes of the Storm: Dehaka

“The other pack leaders are a rock, a tree, a hill. They will stand against the wind. They seek power. I am a river. I flow. I seek essence.”

When the Zerg Swarm moved on to new planets with renewed ambition caused by Xel’naga interference, a small group of zerg stayed on Zerus. Evolving on their own for centuries, these Primal Zerg had an ecosystem of their own when Kerrigan landed on Zerus with her own swarm. Dehaka was one of them, he had recently lost his big right arm, looking to collect essence and evolve himself. His survival instinct was apparently stronger, considering how he asked to join Kerrigan’s swarm and offered aid. While the other pack leaders had been falling one by one, Dehaka had already accepted the fact that Kerrigan was the strongest. Zurvan, Yagdra, Kraith, Slivan and others were obliterated before this union, while Dehaka and his pack adapted, survived and evolved with the essence of the fallen. Staying with Kerrigan, he made sure he would have more essence to collect. Continue reading…

lorekeeper-heroes-of-the-storm-xul-1

Heroes of the Storm: Xul

Necromancers, called by a few as the Priests of Rathma, are a group that is commonly misunderstood and often feared by the common people due to their communication with the dead. According to the Books of Kalan, they were granted, by the legendary nephalem Rathma, the ability to bend the thin line between the life and death of mortals and they were asked to use it for a singular purpose: Keeping the balance between the Light and the Darkness and prevent both Heavens and the Hells to have power over the mortal world more than one another. The first mortal to follow Rathma’s teachings was Mendeln Ul-Diomed, who lived during the Sin Wars era. In time, he would be known as Kalan. Continue reading…

lorekeeper-overwatch-01

Overwatch Archives: Rise and Fall

About 30 years ago, the world stood on the verge of revolutionary change. Machines had started taking over human labor. To create economic equality over the world and improve production, a new line of robots with sophisticated AI were being created. Designed and produced by the Omnium facilities, these robots would later be known as “Omnics”.

While things did work as intended for a while, this era of prosperity turned into a disaster when omnics rose against their creators due to reasons no longer remembered. When omnics realized that they had no chance of victory against humans with small rebel forces, they kicked off production of military robots in the Omnium facilities. The bulk of this army were the deadly assault units, code named as “Bastion”.

Continue reading…