Adventurer. RPG fan. Enjoys exploring new worlds, solving puzzles and living the stories. Currently she is developing mobile apps and working on the tech side of Lorekeeper, while trying to squeeze in some articles between all the coding.
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Torment: Tides of Numenera Impressions
I’ve been playing a lot of Torment: Tides of Numenera for the last few days. “Torment” they said, “an isometric, old school rpg!” and I came running. First of all, it takes guts to make a game and name it Torment so brazenly. We’ve seen some spritual successors or long lost brothers and adopted children of Baldur’s Gate saga for example. And most of them just couldn’t live up to the name. I’m not saying they were bad games, on the contrary, I really loved some of them. Take Pillars of Eternity for instance! That was a great game and a good RPG in my opinion but it was too short and was lacking enough number of side quests under it’s belt to carry the name of Baldur’s Gate. And then there is Dragon Age… Even though it wasn’t the game that was promised, I enjoyed it while it lasted. (Say “Except DA2!” Say it!) So, can Tides of Numenera be the next Torment? Considering the parts I’ve played, I’ll say: Yes. It definitely has the potential. Mysterious immortal main character? Check. Arguing about philosophy with random strangers in a bar? Yup. Solving problems with looooong conversations instead of fighting your way out? Also Check.
Dreamfall Chapters – Real Choices and Illusions
Dreamfall Chapters might be the only game I have been waiting for so many years. If you’ve played Dreamfall, you know how it ended with a cliffhanger; how it made you search around the forums, looking for the hopeful gossips of a continuation game. Then suddenly one day Kickstarter came and saved the day. So we will (hopefully) have the conclusion we have strived for. Some Kickstarter backers got angry when Red Thread Games announced they will release the game as five epsiodes (like many Tell Tale games actually), but I was okay with that. Hell, I would be okay if they just told me “Ragnar Tørnquist will tell the rest of the story through a Skype call”. I waited for this game even when there were no plans to make it happen; I think I can manage to live without it for a few more months. Eventually, we got our Zoe, Kian and (last but not the least) Crow back. I feel like I have reunited with my old friends once again. Since people at Red Thread Games are developing the game faster than my pace of writing articles, by the time you are reading this article, we would be waiting for the third chapter.
Quote #1 – Geralt of Rivia