BlizzCon, the event that we had waited for years, was over. Although we were a little upset about that, the joy we got in two days was priceless.
Going to BlizzCon is a wish shared by all Blizzard gamers. We also had this dream for a long time. At first we thought about going to BlizzCon 2013, but we couldn’t have the chance due to marriage preparations. Since we prefer a BlizzCon with new World of Warcraft expansion, we delayed our plans to 2015.
If you played Divinity: Original Sin, you know Larian is not known for making “easy” RPGs with quest markers pointing left and right. Apparently that same style has also been carried over to their bussiness booth choices in Gamescom 2016. Being experienced adventurers, we managed to find them. (Although it may or may not have taken us half an hour of searching through the same corridor!) But we quite enjoyed our first quest and reward in Divinity: Original Sin 2; because the presentation itself was amazing!
Another year, another Gamescom gone by… We were much more experienced and prepared this year. At first, we were supposed to go altogether as the main contributors to Lorekeeper but due to some unfortunate issues, only I and Burcu ended up participating. Nevertheless we saw new stuff, attended many meetings & presentations, and generally had so much fun. And here we are, conveying our thoughts to you. Without further ado, let’s get to what we experienced during Gamescom this year…
Even though Blizzard’s default interface is more than enough for beginners, the more you sink deeper into the magical World of Warcraft, the more you need from your user interface. Perhaps you will find yourself thinking “If only there was something to do for that…”; or maybe you will catch yourself drooling over the flashy buttons on a friend’s screenshot…
As I mentioned in the welcome post, although Lorekeeper’s main focus is the story, sometimes we also like to write about other stuff. Well, this addon guide is one of them. After I tell the basics for absolute beginners, I’m going to start listing some of the addons I have used, and found useful. If there is an addon I forgot to mention or if you have anything else to add, please don’t hesitate to leave a comment under the post so I can update the list.
I’ve been playing a lot of Torment: Tides of Numenera for the last few days. “Torment” they said, “an isometric, old school rpg!” and I came running. First of all, it takes guts to make a game and name it Torment so brazenly. We’ve seen some spritual successors or long lost brothers and adopted children of Baldur’s Gate saga for example. And most of them just couldn’t live up to the name. I’m not saying they were bad games, on the contrary, I really loved some of them. Take Pillars of Eternity for instance! That was a great game and a good RPG in my opinion but it was too short and was lacking enough number of side quests under it’s belt to carry the name of Baldur’s Gate. And then there is Dragon Age… Even though it wasn’t the game that was promised, I enjoyed it while it lasted. (Say “Except DA2!” Say it!) So, can Tides of Numenera be the next Torment?
Considering the parts I’ve played, I’ll say: Yes. It definitely has the potential.
Mysterious immortal main character? Check.
Arguing about philosophy with random strangers in a bar? Yup.
Solving problems with looooong conversations instead of fighting your way out? Also Check.
The system rewarding the learning more than hitting people with sticks? Yes, that’s how Numenera works anyway.
Gamescom 2015 is still going on as I write this. There will definitely be more news regarding lots of games and stuff. But specifically, I want to talk about my interview with Blizzard Entertainment’s Heroes of the Storm team. Because I actually managed to get a straight and satisfying answer about one of the questions every Starcraft fan has been asking for awhile. And it is from the Game Director of Heroes of the Storm, Dustin Browder himself!
It was a really friendly enviroment and we talked about a lot of things: Such as why they decided on the Team Leveling system, their other game design choices etc… When the topic came to our soon-to-be arriving heroes (Kharazim -Diablo 3 Monk, Rexxar and Artanis), Dustin Browder mentioned that they were really looking forward to getting Artanis and his gameplay kit into the game. He is supposed to be a sturdy and heavy-hitting hero with little mobility. Your typical zealot, right? So I had already set my mind on asking about another favorite Zealot character from Starcraft and it was the perfect opportunity: “What about Fenix?”
If you know your Starcraft lore, you probably also know about Praetor Fenix. He was a legendary Protoss zealot who fought against the zerg swarm in the original Starcraft game. And even when he was overrun with zergs, he didn’t just stop fighting. He was just suited up in an exo-skeleton Dragoon armor and picked up where he had left off. So naturally, he is a huge fan favorite. But enough with the introductory. We’ll have a detailed Fenix article soon anyway…
I somehow expected Dustin to dodge the question but as I said, he didn’t shy away from it. Instead he tackled it and told me that they had also been talking about Fenix internally. A lot. But to reflect Fenix properly, they had to implement some kind of resurrection mechanic into his skill set. And since there are already lots of heroes with resurrection mechanics (one being the lately released hero – Leoric), they had to step away from that mechanic and move on to something different. At least for a while. However, all is not lost… Apparently he was saving the best for last: “Give us some time. Maybe 6 months or so… We may be talking about Fenix then.”
Dreamfall Chapters might be the only game I have been waiting for so many years. If you’ve played Dreamfall, you know how it ended with a cliffhanger; how it made you search around the forums, looking for the hopeful gossips of a continuation game. Then suddenly one day Kickstarter came and saved the day. So we will (hopefully) have the conclusion we have strived for. Some Kickstarter backers got angry when Red Thread Games announced they will release the game as five epsiodes (like many Tell Tale games actually), but I was okay with that. Hell, I would be okay if they just told me “Ragnar Tørnquist will tell the rest of the story through a Skype call”. I waited for this game even when there were no plans to make it happen; I think I can manage to live without it for a few more months.
Eventually, we got our Zoe, Kian and (last but not the least) Crow back. I feel like I have reunited with my old friends once again. Since people at Red Thread Games are developing the game faster than my pace of writing articles, by the time you are reading this article, we would be waiting for the third chapter. (I started writing it before the first chapter was released, lol) First two chapters “Reborn” and “Rebels” are already published and the choices we made are already haunting us. And by choices, I mean real decisions, not the illusions leading to same results no matter what you do.